Resurrecting LimeJeOS

LimeJeOS is an openSUSE-based implementation of the Just enough Operating System (JeOS) concept.

LimeJeOS was established in 2008 as part of KIWI's reference recipes and lives on as the foundation of all openSUSE-based images in SUSE Studio. Somewhere along the line, though, JeOS images became unavailable.

So I've resurrected them, by simply building the openSUSE JeOS templates in SUSE Studio into all available formats, and publishing in the SUSE Gallery, in both 32-bit and 64-bit varieties.

I'll update these when 12.2 releases next month. In the meantime, enjoy some lime juice this hot summer!

-- Update --
I published 12.2 versions today. Enjoy!

The State of the UI

This is a culmination of arguments I've been making for at least a year now, hopefully it's more cohesive in print that it has, at times, been verbally.

I'm glad of Unity, and Metro, and GNOME Shell, and Plasma Activities, and whatever-Apple-is-calling-it-when-they-shove-the-iOS-interface-into-OSX.  I'm glad of tablets that do computing tasks well, and phones that move data around easily.  I may not like all these interfaces, but I'm glad of them... because I cannot stand the mindset that the Windows 95 UI, and the Mac classic interface are the best we can do.  It's time to move past the task bar, the Start/Apple/GNOME/Kicker menus, the system tray.  It's time to have the clock elsewhere than the rightmost corner.

If you disagree, I understand.  Change is hard; we naturally resist it.  But, at the very least, recognize that you are the problem, not the change.  And just keep using your old software.  No one took away your Windows 3.1 floppies when Windows 95 came out.  No one will take away your Windows XP CD when Windows 8 comes out.  No one took GNOME 2 off your old distro CD.  Heck, openSUSE 12.2 will *still* ship a community supported option for KDE 3.  Despite the gargantuan task of moving SUSE Linux Enterpise from a 2.6 kernel to a 3.0 kernel on a Service Pack release, that Service Pack still includes GNOME 2.

SO STOP GRIPING ABOUT THE NEW INTERFACES.

If we're ever going to get out of this funk, we're going to have to stick some new ideas to the wall.  They won't all work, that's a given.  Heck, most of them probably won't even be usable *cough*Metro*cough*, but that doesn't mean the innovation should stop.

In the Linux community though, some of that innovation is coming at great expense. Specifically, the popularity of Ubuntu Linux, and its decision to build Unity, are the cause of great strife and fragmentation.  Although Unity is, ostensibly, an open-source project, no other major distro has picked it up: Unity is synonymous with Ubuntu, and that's fine, except for two issues:

1. The replacement of gnome-shell with unity fosters a community of GNOME hate... and hate is always a bad thing.

2. A number of innovative projects are now being developed with unity dependencies, effectively isolating them from the rest of the Linux community; apps like Fogger, Quickly, and Visual Ruby.

I, for one, use gnome-shell every day.  Did I resist it at first? Sure... change.  But given the time to understand "why" it is, and to get used to how it is, I can say for certain: I'm more productive with GNOME 3 than I was with GNOME 2.  GNOME 3, which is synonymous with gnome-shell, has a level of integration, and extensibility that I've never experienced before. The pomodoro timer extension marks me busy in my universal IM client.  I don't have to have my calendar app open to get reminders.  I don't have to know, before I start working, how many virtual desktops I need; I always have 1 extra.  If I'm in the zone, two clicks send all popups into oblivion.

So, free software folks: please please please stop hating on gnome-shell.  GNOME project is breaking new ground here, and as usual, they're doing it with plenty of thought about "why".  If you don't get it, go read about it.  If you get it and don't agree, just use something else.  But stop the hate.

And while you're at it, stop writing cool software with dependencies on Unity.  When SUSE developed the Kicker menu for KDE, did we require a YaST module to configure it?  NOPE.  When we got good color support, did we limit it to the open-source ColorHUG colorimeter? NOPE.  So don't stack all your innovation on Unity.  Use dbus to pass stuff around.  Or sockets.  I'm so disappointed that a beautiful framework like fogger, bridging web apps to local interfaces, *requires* Unity.  Nothing about its feature set is dependent on Unity.  But, because of that architectural decision, *every other distribution* will use something else, eventually, to do the same task.  That fragmentation hurts Linux.  Ubuntu wouldn't be in its position without the contribution of countless developers on the Kernel, and Debian, GNOME, OpenOffice/LibreOffice, Gstreamer, Mozilla, etc.  In other words, Ubuntu is the top Linux desktop, because other projects made code that was not exclusive.  Now that they're the top dog, the importance of distributing a project seems much less important.  Which makes me grumpy.

Okay, so its not much more cohesive, but at least I got it out of my head.  I'm looking forward to your comments, and the next new interface design.

openSUSE isn't (just) a desktop OS

openSUSE is an incredibly versatile OS, suitable for use on Mainframes, Servers, Virtual Appliances, Workstations, Desktops, Laptops, and Netbooks; no wonder it has a chameleon for a mascot.
In the past few years, most media coverage of Linux has become synonymous with Linux on the desktop, largely because of the huge market share of Linux in the server space and the popularity of Ubuntu Linux, which first and foremost, is desktop-oriented. We, as Linux distribution advocates, have contributed to this, by strongly focusing our marketing efforts on desktop advancements: the newest KDE, previews of GNOME 3, and before that, Compiz. Unfortunately, for new users, this creates a false perception that all Linux distributions are desktop Linux distributions. What we lose as a community in this argument which Linux distribution offers the best desktop experience is one of openSUSE's greatest strengths: its server experience, and the overall flexibility the distribution provides by being equally suited to both server and desktop tasks.
openSUSE grew out of S.u.S.E. Linux which, translated from the original German, is System and Software Development . S.u.S.E. Linux was designed for building systems: it was equal parts a system integrator's OS, and a developer's OS. The current openSUSE distribution carries those roots, but has lost the emphasis on them, in favor of the overall desktop experience. I'll be publishing a few of articles on news.opensuse.org that explain how easy it is to get started with openSUSE as a server and as a development environment, to try to rebuild some of that emphasis.

Update: "openSUSE servers with one click" is up on news.opensuse.org.

LFNW'10 :Making Rails Interesting

#bhamruby, the Bellingham Ruby Users Group, put on a full-day track at LinuxFest Northwest on Saturday, April 24, 2010.

Here's my presentation slides:



Or if you prefer, you can download a PDF.